imagine you put on your glasses or headset and you're instantly in your home space. And as parts of your physical home recreated virtually it has things that are only possible virtually, and it has an incredibly inspiring view of whatever you find most beautiful. Hey, are you coming? Yeah, just got to find something to wear Alright, perfect Oh, hey, Mark. Hey, what's going on? Whoa, we're floating in space. made this place. That's awesome. Right.
It's from a crater I met in LA. This place is amazing. Boss that you of course it's me. You know, I had to be the robot man. I thought I was supposed to be the robot. Whoa. I knew you were bluffing. Hey, wait, where is Naomi? Let's call Hey, should we do you?
Sorry I'm running late, but you gotta see what we're checking out. There's an artist going around Soho, hiding AR pieces for people to find. That's cool. send that link or so we can all look at it. This is stunning. That is awesome. I love the movement. Wait, it's it's disappeared. This is amazing. Hold on. I'll take the artist and they'll extend it. Wow.
You guys like it here. I have another one that you're gonna love. Check out this forest row. Let's see. Koi fish that fly. That's new.
This is wild. Hey, one sec, boss. It's Priscilla.
Hey, you have to see this beast is going crazy.
Oh, I love that guy. We've got to show that to the kids. Can you also send that to my dad? I'll message him. Alright, see you at home. This place is great bars. But there's something I got to get back to. Alright, so that's a glimpse of a few ways that we're gonna be able to get together and socialize in the metaverse. It's alwa off, but you can start to see some of the fundamental building blocks take shape. First, the feeling of presence. This is the defining quality of the metaverse, you're going to really feel like you're there with other people, you'll see their facial expressions, they'll see their body language, maybe figure out if they're actually holding a winning hand, all the subtle ways that we communicate that today's technology can't quite deliver. Next, there are avatars and that's how we're going to represent ourselves in the metaverse. avatars will be as common as profile pictures today. But instead of a static image, they're going to be living 3d representations of you, your expressions, your gestures, that are going to make interactions much richer than anything that's possible online today. You'll probably have a photorealistic avatar for work, a stylized one for hanging out and maybe even a fantasy one for gaming. You're gonna have a wardrobe of virtual clothes for different occasions, designed by different creators and from different apps and experiences. Importantly, you should be able to bring your avatar and digital items across different apps and experiences in the metaverse. Beyond avatars, there is your home space, you're going to build to design it to look the way you want. Maybe put up your own pictures and videos and store your digital goods. You're going to be able to invite people over, play games and hang out. You'll also even have a home office where you can work. Your home is your personal space from which you can teleport to anywhere you want. Now, speaking of teleporting, there gonna be all kinds of different spaces that people make rooms like the ones that we just saw, but also games and whole worlds that you can teleport in and out of whenever you want. teleporting around the metaverse is going to be like clicking a link on the internet. It's an open standard. In order to unlock the potential of the metaverse, there needs to be interoperability that goes beyond just taking your avatar and digital items across different apps and experiences which we are already building an API to support. You want to know that when you buy something or create something that your items will be useful in a lot of contexts, and you're not going to be locked into one world or platform. You want to know that you own your items, not a platform. Now, this is going to require not just technical work, like some of the important projects that are going on around crypto and NF T's in the community now, it's also going to take ecosystem building norm setting and new forms of governance. And this is something that we're really going to focus on. privacy and safety need to be built into the metaverse from day one, you will get to decide when you want to be with other people. When you want to block someone from appearing in your space or when you want to take a break and teleport to a private bubble to be alone. You're going to be able to bring things from the physical world into the metaverse. Almost any type of media that can be represented digitally, photos, videos, art, music, movies, books, games, you name it. Lots of things that are physical today, like screens will just be able to be holograms in the future. You won't need a physical TV, it'll just be a $1 hologram from some high school kid halfway across the world. And you'll be able to take your items and project them into the physical world. As holograms and augmented reality to you're gonna be able to move across these different experiences on all kinds of different devices. Sometimes using virtual realities. You're fully immersed, sometimes using augmented reality glasses so you can be present in the physical world as well and sometimes on a computer or phone so you can quickly jump into the metaverse from existing platforms. There are going to be new ways of interacting with devices that are much more natural. Instead of typing thing or tapping, you're gonna build a gesture with your hands to say a few words or even just make things happen by thinking about them. Your devices won't be the focal point of your attention anymore. Instead of getting in the way, they're going to give you a sense of presence in the new experiences that you're having in the people who you're with. These are some of the basic concepts for the metaverse. And while this may sound like science fiction, we're starting to see a lot of these technologies coming together. In the next five or 10 years, a lot of this is going to be mainstream, and a lot of us will be creating and inhabiting worlds. They're just as detailed and convincing as this one on a daily basis. So even though it's still a long way off, we're starting to work on some of these foundational concepts today.
Horizon is the social platform that we're building for people to create and interact in the metaverse. One part of this is horizon home, which is our early vision for a home space in the metaverse. Horizon home is the first thing that you'll see when you put on your quest headset. Today, there are already a bunch of options to choose from, and in the future, anyone will be able to create one. We've just called it home until now because it's been missing something very important people. Soon, we're going to be introducing a social version of home, where you can invite your friends to join you as avatars. You'll be able to hang out watch videos together and jump into apps together. Then there is horizon worlds, which is where you can build worlds and jump into them with people. Horizon is designed to make it possible for everyone to create. And we're already seeing people build some really interesting experiences from creating new games together to throwing surprise parties in VR that family and friends around the world conjoined we started rolling out horizon worlds in beta last year, and we're adding more people and more worlds every day. And we also just launched horizon workrooms earlier this year for collaboration. Beyond horizon, we're also making it easier to communicate with your friends across different layers of reality. This year, we're bringing messenger calls to virtual reality, you're gonna be able to invite your friends to a messenger call and soon you'll be able to explore somewhere together or join a game. Now these are the kinds of tools that need to get built so that you can jump into the metaverse with your friends from anywhere and they're going to unlock some pretty amazing experiences. Now let's move on from some of these basic concepts and people just connecting to a completely different set of experiences are on entertainment and gaming Imagine your best friend is at a concert somewhere across the world what if you could be there with her sneakers just down into
just jumping in now
if there was an after party that anyone can go to no matter where they were, this is wild. Hey, check this out. charity auction happening.
Oh, there's swag.
And when you go to the after party, you could connect with other fans here new versions of your favorite songs. And check out the merch that just dropped. Oh, I like that. Well, now you've got to get it. You can start to see how the metaverse is going to enable richer experiences by letting us add new layers to the world that we can interact with creators and artists are going to be able to connect to their audiences in new ways and really bring them into these shared experiences. Now there's a lot that needs to get built to create experiences like this, but we're working on some of these pieces. Right now with Spark AR. First, we're building tools that creators can use to place digital objects into the physical world and let people interact with them. And rather than just simple visual effects, new creator capabilities will support 3d objects that can respond and react realistically, including a realistic sense of depth and occlusion. In the next year, we're also adding the ability for creators to connect different physical locations into cohesive augmented reality storytelling experiences like guided tours, or scavenger hunts. We're also building a horizon marketplace where creators can sell and share 3d digital items. And our hope is that this will enable a lot more commerce and help grow the overall Metaverse economy. Because at the end of the day, it is really the creators and developers who are going to build the metaverse and make this real. And to make sure that there's an ecosystem that can sustain hundreds of 1000s of people working on this, which is what we're going to need to bring this to life, then it's critical that creators and developers can make a good living doing this work. Now, if you ask people today, what they thought the metaverse was, a lot of people would probably say it was a spider man. But the people actually follow the space would say it's about gaming. And that's because gaming provides many of the most immersive experiences. And it is the biggest entertainment industry by far. Gaming in the metaverse is going to span from immersive experiences and fantasy worlds to bring simple games into our everyday lives through holograms. Maybe we'll play old games in new ways. So Barcelona, well, it's not New York, but I like New York misses once I said let me put my game face
on so I can beat you. Okay, Chair. I gotta try another game face next time.
Maybe you'll go head to head with players from around the world. Like a shop, some code skill to talk. Or maybe you'll do things that aren't even possible in gaming today Hey, Mark, down for a VR foiling. sesh This is more my style. Plastic. Alright, nice. Oh, nice choice mark. Ready to shred. All right, here we go. Whoa, whoa, hang in there, Mark. That's not good. If this section boom, all right, backflip. I've got an idea. Where are you going to jump in an auction? You're not going to catch me now. Take that unicorn, tube city guy. You're out of control. Don't worry. I'll let you why next time. I'll close one. You want to go again? Maybe later. I'm going to need a lot more sunscreen. Well, gaming is how a lot of people are going to step into the metaverse for the first time. It already has some of the most fully built out digital goods the most active creator and developer communities and major platforms like epic are working to build up the metaverse starting with gaming. For our part, we're heavily investing in building a healthy VR and AR ecosystem. So the game studios can keep building and gaming creators can keep creating. Now, Deb from our studios team is joining me, Deb Jonah, take us through some of the exciting games in the pipeline for quest.
Absolutely. Over the years, we've had the opportunity to work with incredible developers like vertigo games, the studio behind fan favorite Arizona Sunshine,
I love Arizona Sunshine, that game basically got me and my friends through the first few months of the pandemic. That's
awesome. If you enjoy that, Mark, I think you'll be excited that we're partnering with vertigo on five more great games from Deep Silver, and others. We'll share more about this lineup
very soon. Nice. What else is coming? Well,
the metaverse is constantly evolving. So one of the most important aspects will be live service games that launch updates and new downloadable content regularly like Echo VR, beat Sabre onward, pistol, whip, and more. We're focused on this a lot right now. Making sure games can build out active communities. Beat Sabre has a passionate community. I love beat sabre. So do I and beat saber just passed $100 million in lifetime revenue on quest alone. It's a great example of a game that keeps releasing fresh content. They've actually been working on evolving the way that you interact with the tracks and feel the music. Also, the team has been working on something really cool. Check this out.
I can't wait to play this. And they keep partnering with incredible artists to release new music packs all the time. Did you play the Billy Eilish music pack last month?
A little more than I should have been working more on this Metaverse presentation?
Well, they have a great lineup of artists for 2022. And there's one more epic surprise before the end of the year. So stay tuned. Okay, have you played population one?
I mean, yeah, love it well, so
much for those who haven't. Population one is a thrilling Battle Royale that is only possible in VR. Since its launch at Kinect last year. It has become one of the highest earning games on class and the biggest multiplayer FPS on the platform. You can have up to 24 people in at once for a match. We're super excited to keep launching big updates like an all new autumn event later in November and a winter wonderland update in December.
Okay, here's something I know our community has been waiting for. Lay it on us. All right. This is a title from the warframe team. This is the team that set the standard for VR combat physics when it launched on rift in 2019. That's right, blade and sorcery Nomad, the field for VR medieval fantasy sandbox that pairs magic with melee is launching on quest later this year.
For more gaming updates. Look out for the 2022 Oculus gaming showcase. It's going to be loaded with news you won't want to miss. But Mike, I believe you have some news for us as well.
Yeah, you know, I have to say, it's really impressive to see this lineup come together over the last few years. But there's one project that I'm really looking forward to.
Yeah, this is one of the all time greats and we've been working for years to bring it to quest.
I'm excited to announce that the Rockstar Games classic Grand Theft Auto San Andreas is in development for quest to this new version of what I think is one of the greatest games ever made, will offer players an entirely new way to experience this iconic open world in virtual reality.
That's it, Mike. I'm moving to the metaverse. Hi, thanks, Dad,
this is gonna be amazing. Now, a lot of the most interesting games out there take advantage of how you can move around physically, being able to look anywhere and move freely. It's just a fundamentally different experience from staring at a screen. This quality of being physically embodied and able to interact with the world and move around inside it. That opens up some completely new experiences that didn't really make sense before on 2d phones or computers. And one example that we are seeing take off is fitness. And speaking of that, I think it's time for my workout. A lot of you are already using quest to stay fit. It lets you work out in some completely new ways. It's kind of like a peloton but instead of a bike you just have your VR headset in with it you can do anything from boxing lessons sword fighting to even dancing
you'll be able to work out in new worlds even against an AI maybe we'll get some friends together for some three on three maybe play pickup with people on the other side of the world. Imagine your Facebook cycling group does an AR charity ride let's go complete the leaderboard maybe you'll be able to train with the best like you're right there with like Lee keeper, Olympic gold medalist guy. Don't be scared he seemed like a natural. Well, that's a little too realistic. See, literally that was fun job mark. And that's what fitness will be like in the metaverse. I think we're gonna see a lot more unique experiences emerging around fitness that take advantage of the full immersion and interactive training. Speaking of which, supernatural just added boxing to its lineup. Fit XR has new fitness studios coming next year, and player 22 by wrestle, which is currently used by pro athletes is adding guided and hand tracked bodyweight exercises soon, we're making a fitness accessories pack that makes quest to more comfortable with controller grips for when things get a bit intense and a facial interface that you can wipe the sweat off of making your sessions more comfortable. And that's all coming next year. But enough with the fun and games, it's time for everyone's favorite work. Over the last year and a half. A lot of us who work in offices have gone remote. And while I miss seeing the people I work with, I think remote work is here to stay for a lot of people. So we're going to need better tools to work together. Let's take a look at what working in the metaverse will be like, imagine if you could be at the office without the commute, you would still have that sense of presence shared physical space, there's chance interactions that make your day all accessible from anywhere. Now imagine that you have your perfect work setup. And you can actually do more than you could in your regular work setup. And on top of all that, you can keep wearing your favorite sweatpants.
Good. Let's get together real quick for a debrief. I'm free now. Let's jump in. Hi. So what do we think? I think it's ready. Great. I'll prep it for the presentation. All right, good luck.
Imagine a space where you can tune out distractions and focus on the task at hand. And when you're ready to share what you've been working on, you can present it as if you're right there with the team. Wait, where's Mark, I think he's in the middle of something. You can already see some of these elements and horizon work rooms, which we launched a couple of months ago. Later this year, we plan to introduce a room customization. So you could put your own logos and posters in your work rooms. We're also introducing a new office space in horizon home for when you want your perfect workspace to do some focused work or just cross a few things off your to do list. We're also announcing 2d progressive web apps for the quest store. And as a new developer frameworks, they're easier to build. So you can drop in and check on a work project while you're in VR using services like Dropbox slack, or stay connected with Facebook and Instagram. This starts bringing more of your 2d Internet services into the metaverse. And as we focus more on work, and frankly, as we've heard your feedback more broadly, we're working on making it so you can log into quest with an account other than your personal Facebook account. We're starting to test support for work accounts soon. And we're working on making a broader shift here within the next year. I know this is a big deal for a lot of people. Not everyone wants their social media profile linked to all these other experiences. And I get that, especially as the metaverse expands. And I'll share more about that later. But I'm genuinely optimistic about work in the metaverse. We know from the last couple of years that a lot of people can effectively work from anywhere. But hybrid is going to be a lot more complex when some people are together and others are still remote. So giving everyone the tools to be present, no matter where they are. Whether it's a hologram sitting next to you in a physical meeting, or in a discussion taking place in the metaverse that's going to be a game changer. I think this could be very positive for our society and economy. giving people access to jobs and more places, no matter where they live will be a big deal for spreading out portunity to more people, dropping our daily commutes will mean less time stuck in traffic and more time doing things that matter. And it'll be good for the environment. Actually, if you travel for work, and working in the metaverse means that you just take one less flight each year. That's probably better than almost anything else that you can do for the environment. I think working in the metaverse is going to feel like a huge step forward. And these dynamics like the ability to teleport places with people and interact or on shared projects and virtual space. They're going to be valuable in a lot of other categories of experiences, too. So now, Marnie, our chief business officer is going to take us through some of them.
Thanks, Mark. We'll see you in a minute. What if you could learn about anything in the world just by bringing it closer to you?
So we're gonna have an astrophysicist in the family. Actually, I have to write this paper. Will you help me? Let's take a closer look. What part of the solar system are we talking about Saturn?
If you were taking astrophysics, you could study in the metaverse. Did you know The rings are made up of
millions of icy particles? Really? Look at this
you're ready to do that paper now. Right? Yeah.
In the metaverse, you'll be able to teleport not just to any place, but any time as well. Ancient Rome. Imagine standing on the streets, hearing the sounds visiting the markets to get a sense of the rhythm of life over 2000 years ago. Imagine learning how the form was built by actually seeing the forum get built right in front of you.
Hi, everyone. I'm Marni Levine in the metaverse, learning won't feel anything like the way we've learned before. With a headset or glasses, you'll be able to pull up schematics you're studying or maybe even the service manual for a vehicle you're learning to repair. Let's say you're a med student or a doctor. with apps like Oso VR, you can learn new techniques and surgery firsthand, practicing until you get it right. Or, if you're studying earth science, you could swim through the Great Barrier Reef, get up close to Earth's Mightiest insects, with your instructor David Attenborough, whose VR documentary is playing now and Oculus TV.
This is a world of intrigue, a world of wonder, a secret world, hidden to the human eye. Explore the extraordinary world of micro monsters 3d with me, David.
This is just one of the ways we're going to learn in the future. But in order to get there, we're going to need to help build the skill sets of the people who build these experiences. So we're setting aside 100 and $50 million to train the next generation of creators to build immersive learning content and increase access to devices. And to help more creators make a living building AR effects using Spark AR. We're going to establish a professional curriculum and certification process, make it easier to monetize and put our spark AR curriculum on Coursera and edX.
Thanks, Barney. So that's a glimpse of the kinds of experiences that you might have in the metaverse from connecting with friends to gaming and entertainment to work in education and creation and commerce. Now, let's talk about how creators and developers are going to build all of this, and about the economy that we all need to create. The last few years have been humbling for me in our company in a lot of ways. One of the main lessons that I've learned is that building products isn't enough. We also need to help build ecosystems so that millions of people can have a stake in the future can be rewarded for their work and benefit as the tide rises, not just as consumers, but as creators and developers. But this period has also been humbling, because as big of a company as we are. We've also learned what it is like to build for other platforms, and living under their rules has profoundly shaped my views on the tech industry. Most of all, I've come to believe that the lack of choice and high fees are stifling innovation, stopping people from building Adding new things and holding back the entire internet economy. We've tried to take a different approach, we want to serve as many people as possible, which means working to make our services cost less, not more. Our mobile apps are free, our ads business models and auction which guarantees every business the most competitive price possible. We offer our Creator and commerce tools, either at cost or with modest fees to enable as much creation and commerce as possible. And it's worked. Billions of people love our products. We have hundreds of millions of businesses on our platform, we have a rapidly growing ecosystem and a thriving business. That's the approach that we want to take to help build the metaverse too. We plan to continue to either subsidize our devices or sell them at cost to make them available to more people will continue supporting sideloading and linking to PCs, so consumers and developers have choice rather than forcing them to use the quest store to find apps or reach customers. And we'll aim to offer developer and creator services with low fees in as many cases as possible so we can maximize the overall creator economy. While recognizing that to keep investing in the future. We'll need to keep some fees higher for some period to make sure that we don't lose too much money on this program overall. After all, while a growing number of developers are already profitable, we expect to invest many billions of dollars for years to come before the metaverse reaches scale. Our hope, though, is that if we all work at it, and within the next decade, the metaverse will reach a billion people host hundreds of billions of dollars of digital commerce, and support jobs for millions of creators and developers, we'll try to lay out of some of this commerce model will work. But I also want to be upfront about the fact that there's a ton that we just don't know yet. What I can tell you, though, is that we are fully committed to this. It is the next chapter of our work, and we believe for the Internet overall. And our strategy and track record show that we will do everything we believe is sustainable, to grow the community, the creator, economy, and the developer ecosystem. And to tell us more about all of that. Here's Vishal, our head of Metaverse products.
Thanks, Mark. As you said, our approach is to serve as many people, creators and businesses as we can by keeping fees as low as possible and offering choice. As a company. We have been investing in commerce and creators for many years. But let me take a moment and explain how this will all come to life in the metaverse for people that Metaverse will offer more choice than we've ever seen before. And most importantly, there'll be a real sense of continuity, where the things you buy are always available to you. Today, much of what you buy on the internet is inside a single app, website or game, you might buy a custom skin for your gaming avatar, but you can't take it with you when you move to a new space. In the physical world. That would be the equivalent of buying your favorite sports teams jersey and never be able to wear it outside the stadium. In the future, you will be able to buy digital clothes for your avatar and then wear them into the metaverse or broadly. For creators, our goal is to provide a way for as many creators as possible to build a business in the metaverse. One thing we've learned from today's digital platforms is that we can't artificially limit innovation, we need to enable as many different types of creators as possible to unlock the best ideas. There will be many different kinds of creators in the metaverse, creators who make digital objects, creators who offer services and experiences and those who build entire worlds like game creators do today. We also want creators to have the biggest possible audiences. If a creator designs a signature effect to surround avatars, their fans should be able to buy it and then visit different spaces to show it off to their friends. Frankly, if a creator builds any experience, all of their fans should be able to enjoy it. Businesses will be creators to building out digital spaces or even digital worlds. They'll sell both physical and digital goods, as well as experiences and services. And they'll be able to use ads to ensure the right customers find what they've created. Speaking of buying things, we're also exploring new types of ownership models and entitlements to ensure people feel confident that they actually own something. This will make it easier for people to sell Limited Edition digital objects like NF T's, display them in their digital spaces, and even resell them to the next person securely. In short, the metaverse will remove many of the physical constraints we see on Commerce today and make entirely new business as possible. While this is very exciting, the metaverse is all about CO creating. We're building this together with creators, developers and entrepreneurs. So today I've asked Jackie Aina to join me to start a conversation about what might be possible. Jackie is a beauty creator who launched her own lifestyle brand on Instagram called Forever mood, where she sells candles with scents like cuffing season, and partners with major brands on makeup drops. So let's meet Jackie in her space. Here we are in this digital space totally inspired by you and all the things that you love. Jackie, I've been such a big fan of yours for such a long time. Tell me a bit about how you got started in social media.
So rewind back to 2009 as it pertains to like beauty I would go to like a makeup counter or go makeup shopping. And I always felt rejected always feel other. So I got so frustrated that eventually I was like you know what, not only am I going to like not listen to them, but I'm going to show other people how I'm making it work with my skin tone to
how did you go from creating content creating videos to a product are you just you know, have a brand called Forever mood, your Instagram, Instagram shopping.
So forever mood was not only a bit of a love letter to me and my relationship with my mom. That's how we bond was through fragrance ever since childhood. But it's been doing amazing. And we've actually been getting a lot of support. Jackie, this
space is pretty magical. And I know it kind of reflects the stuff you love. Like tell me a bit about what you love and why this represents you.
Okay, so first thing, color is everything. I love pastels, you can see it in the brand, you can see it like a lot of times and when I were with the metaverse when we're curating collections, or even just brainstorming this would be a great way to like gather us all together, and literally kind of create atmospheres and environments and moods to just kind of enhance creativity. And then if I can invite people, it would be like inviting them in my home, you know what I mean? It'd be like bringing them into a piece of me. So I would want them to feel some of the things that I feel when I step into my house or when I let my candles,
interacting with people in comments. And having a conversation is a way to kind of get your fan excited about interacting with you. But also you feel like you get to identify. Yeah, and so this idea of reaching kind of into the comments section and pulling a fan in and having a conversation. It was pretty powerful. Yeah, it humanizes that person. On the other end of the of that comment. I think there's there's a really interesting opportunity to think about how we build community and how we engage with our fans in a really deep way, as opposed to just through a comment box. Imagine for your biggest fans, you could have an exclusive launch party, where anyone could visit right where they were the word.
I love that because when we first launched the brand, everything was shut down, because obviously quarantine couldn't go anywhere. And I have this idea of doing like pop ups for forever mood, where we'd have a room inspired by each scent.
And now anyone anywhere in the world could come and feel what you just described and have that feeling. Have that sense. Really get into that mood. Also, you have your greatest fans, the people that care a lot about you the ability to reach new customers use advertising to keep growing your business. You could also drop an exclusive product in the metaverse were only available to your your most ardent fans who paid special access to get to that product. That's dope. Commerce is going to be a big part of matters, you will be able to sell both digital and physical products. The Butterfly Effect transports us someplace magical. So beautiful. Jackie, as we walk through this amazing world. What does the metaverse mean to you?
I just feel like this is like endless possibilities with my imagination.
I can't even begin to imagine how meaningful the metaverse will be. Thanks to creators like you.
There's a lot here to be excited about. Just like the internet today, more people are going to have the freedom to find a business model that works for them. Whether that's custom work, tamping subscriptions, ads, or other monetization tools that may only make sense in the metaverse. Think about how many people make a living on the internet today. How many of those jobs just didn't even exist a few years ago. I expect that the metaverse is going to open up lots of opportunities for people in the exact same way. Now, we have confidence in this general direction and we're investing significantly in building for the future. But the reality is that no one knows exactly which models are going to work and make this sustainable. So we're going to approach this with humility and openness. And we're going to work with anyone whose efforts will help bring the metaverse to life. So now Bob is going to join us to talk about what people are already building for the metaverse and we'll kinds of tools we can create to help out. If I was still kind of jealous of your robot avatar,
man, you got to have the robot when you're working your dance moves, right?
I mean, of course.
Look, Mark, we've been working on Facebook reality labs for a long time. But we always kept the same vision, which is that we want to build tools that help people feel connected, anytime, anywhere. And that vision is what drives us today to help people get together in virtual spaces. We've come a long way since the early days of VR, thanks to the developers and the creators who see the potential to entertain and educate. But of course, we still have a lot farther to go. So to keep the pace of innovation moving faster, and empower more use cases, we do have a few and exciting announcements.
Today, we're introducing the presence platform, which is a broad range of machine perception and AI capabilities that empower developers to build mixed reality experiences on quest to know you want to tell us more about the presence platform.
We've said before that realistic presence is the key to feeling connected in the metaverse and the presence platform's capabilities are what's going to deliver on that promise. Things like environmental understanding, content placement and persistence, voice interaction, standardized hand interactions. In fact, let's start with hands. I mean, the human hand is an engineering marvel, and bringing hands into VR was no easy feat. It required a lot of collaboration against product design research, but we continue to improve that product, finding new ways to navigate with gestures interact with VR. So today, we're introducing the interaction SDK, a library of modular components that will make it easy to add hand interactions to your apps. That's pretty exciting. Yeah, we really think this is going to help people accelerate the build time for new and existing titles that allow people to use their hands more naturally in more virtual experiences. Now, in addition to hands, there's another exciting interaction space for VR. That's your voice. The voice SDK lets developers integrate voice input into their games and apps that can create new gameplay and navigation. So soon, you'll be able to jump into a fix or workout and check it the routine just by saying, surprise me. Oh, yeah, I've tried this one before. This one's really tough. Yeah, me too. It is, since we launched the past through API. We've already seen breakthrough experiments from developers that blend the virtual and the real world. Soon with our next SDK release, developers will be able to ship their mixed reality apps on the Oculus Store and an App Lab. Now of course, access to pass through by itself is not enough to achieve that rich mixed reality experience. Apps also need to be aware of things in the room and you know, blend the virtual objects with the physical environment around them. So they can coexist in the same space. So developers will be able to place you know persistent world locked content, like animated holograms, or your Instagram feed in your real space. And tools like spatial anchors and scene understanding capabilities will help make these mixed reality experiences feel seamless. I gladly nerd out with you on the technical details of this with you. I know but I think it's better to show you load the world beyond this is rp RP comm. Come on IP? Who was a good persistent state virtual object layered on an interactive pass through environment. Oh, you are? Yes, you are. RP sit pets in the metaverse man, just as stubborn as they are in the physical world.
You know, because I always really wanted a forest in my living room, did you? Not really, I'm looking forward to how developers are going to be able to build a new generation of mixed reality experiences on quest two, and it also gives us a glimpse of the kind of worlds that people are gonna be able to build.
And let's talk about augmented reality. With Spark, we really focused on those use cases that allow people to both stay engaged with the world around them, but also stay connected to the people that they're not around. And creators are really leading the way here and we're doing everything we can to support them with our know how with resources, and of course with tools. And for more on that. I'd like to say hi to sue, the product director at Facebook reality labs and the head of Spark AR.
Thanks, guys. Spark AR is focused on building AR experiences that empower people to be more connected, and at the same time, more present with the world around them. And creators creators are helping us build these experiences of today, while exploring the possibilities of tomorrow. Fundamentally, we're democratizing AR creation and enabling a global community with the tools and knowledge necessary to develop the air content and experiences that people love to use. Programs like air curriculum, enrolled over 22,000 craters in less than a year, and we're adding additional programming to support more advanced craters. And the depth and breadth of content would not be possible without these craters. In one week alone, you'll see effects that bring moments like landing on Mars, or the launch of a new album to life, all by tapping into everyone's imaginations. We're also powering experiences across Facebook. So imagine playing that air battleship game from Your phone with a friend in the metaverse on augmented call. How cool right? Right now, we have over 600,000 craters in our community with diverse needs and motivations for using AR to engage with their fans and audiences. We know people more than 700 million monthly across the Facebook family of apps are already using air a ton. We see over 80 billion effects applied per month. And we want to make it even easier for anyone to find their spark. So created a tool codenamed polar, that makes air creation possible for novice creators who have no prior experience in art, 2d or 3d design or programming. Think paint by numbers. So creators whose first love might be photography, video or dance can enhance their content for their own special effects. And that's an important piece of this vision. And this community is open to anyone and everyone who's curious. And the metaverse is well positioned to be a strong digital economy for creators from all walks of life. This is primitive to a functioning metaverse. And we want to make sure craters are ready to share their creativity and capitalize on this emerging opportunity from day one.
Thanks, Sue. So that's some of the software platform that needs to get built to deliver the metaverse. But there are other important considerations here too. Hey, Nick,
Hey, Mark, I hope I'm not interrupting. You got a sec, have you got? If you don't, I'll be with you.
I think I'll be still in the virtual forest. But I always have time for you what's going on?
Look, I just loved the presentation. So far. It's such visionary stuff. But as you mentioned early on, with all big technological advances, there are inevitably going to be in all sorts of challenges and uncertainties. And I know you've talked about this a bit already. But people want to know how we're going to do all this in a responsible way. And especially that we play our part in helping to keep people safe and protect their privacy online.
Yeah, that's right. This is incredibly important.
The way I look at it is that in the past the speed that new technologies emerge, sometimes left policymakers and regulators playing catch up. So on the one hand, companies get accused of charging ahead too quickly, and on the other tech people feel that progress can't afford to wait for the slower pace of regulation. And I really think that it doesn't have to be the case this time round. Because we have years until the metaverse we envision is fully realized. So this is the start of the journey, not the end.
Like I said earlier, interoperability, open standards, privacy and safety need to be built into the metaverse from day one. And with all the novel technologies that are being developed, everyone who's building for the metaverse should be focused on building responsibly from the beginning. This is one of the lessons that I've internalized from the last five years, it's that you really want to emphasize these principles from the start. So at connect last year, boss outlined our responsible innovation principles. And the first one was never surprise people,
right. And that means being transparent about how things work, what data is collected, and how that data is used over time. It also means giving people easy to use safety controls, as well as age guidance and parental controls for when youngsters are using these products.
And we're spending a lot of time talking with experts and getting perspectives from outside the company on what we're building, even before we build it in this is about designing for safety and privacy and inclusion before the products even exist. And one example is what we're doing with Project Aria, our research device that helps inform the AR glasses that we're building. We're also funding external research on this. You know, last year, we announced grants for research on the impact of AR VR and smart devices on people who aren't currently using them, especially communities whose perspectives have often been overlooked, as well as best practices for creating inclusive environments in virtual spaces. And this year, we're opening up support for even more research because we need those independent perspectives to make sure that we're living up to another one of our principles. Consider everyone.
And that point is is so important, because this is a collaborative exercise. And in particular, we need to make sure the Human Rights civil rights communities are involved. So these technologies are built in a way that's inclusive and empowering. One
of the advantages of starting right now is that we can collaborate with people the very early stages of development, like what we're doing through the new fund that you announced a few weeks ago.
Yeah, the the XR programs and research fund it's a it's a two year $50 million investment in programs and external research with organizations all over the world like Howard University, women in immersive tech, African open Turns universities in Seoul, Hong Kong and Singapore. And this is crucial, because as we've said, the metaverse isn't something we're building. So much as it's something we're building for
across the industry. We need to bring that same imagination and commitment to building for interoperability, openness, safety and privacy, as we do for all the other product aspects of the metaverse. These have to be fundamental building blocks, just like the other software and experiences that we've been talking about. Right. Alright. Thanks, Nick. So one thing that we haven't talked about much yet is the future of hardware that will help bring the metaverse to life. We're working on multiple new products to advance the state of the art, unlock richer social interactions and make it a lot easier to be productive. That must be Angela, our head of VR devices. Angela, Hey, Mark, is that what I think it is? I sure hope it is her heart Come on in. So what do you think is the most exciting thing that we're working on right now,
that's hard to say, you know, we have such an exciting pipeline. But next year, we are releasing a new product, they'll push the boundaries of VR even further. We've co named it project Cambria.
So this isn't the next quest, it's going to be compatible with quest, but Cambria will be a completely new advanced and high end product. And it will be at the higher end of the price spectrum to or plan here is to keep building out this product line to release our most advanced technology before we can hit the price points that we target with quest. Alright, so let's talk about some of the new advances here.
Yeah, sure. There's a ton of new tech going into Cambria, for example, your avatar will be able to make natural eye contact and reflects your facial expressions in real time. This way people you're interacting with will have a real sense of how you're actually feeling. It does mean building more sensors into a form factor that's comfortable to wear for a while. And because we want VR to be for everyone, we also have to make sure avatars represent a diverse set of human facial features and skin tones, as well as paying attention to things like glasses and beers that may get in the way of some of the sensors.
So that's gonna be a big step forward for social presence. And I'm really glad that we're focused on making it inclusive from the start. Now, what about unlocking more mixed reality experiences, I mean, imagine working at your virtual desk with multiple screens while seeing your real desk. So clearly, that you can pick up a pen and write notes without taking your headset off. Or you're doing a workout with a virtual instructor in your living room,
it's gonna be so cool. We're already seeing the potentials of these kinds of experiences today as people are building for passive API. But with Cambria will be taking this to the next level with high resolution colored mixed reality pass through, we essentially combine an array of sensors with reconstruction algorithms to represent your physical world in a headset, with a sense of depth and perspective. Now, we're still a ways away from exactly matching what I see in the physical world. But we're pretty encouraged by how far we've been able to advance the past experience so far,
definitely. But we also need to push the visuals to the next level. So let's talk about the progress that we're making on optics.
Yeah, we're pushing the limits of display technology, and form factor with something called pancake optics that essentially work by folding light several times over to achieve a slimmer profile than current lenses. Now, several optical layers will need to precisely control every aspect of design and fabrication to achieve that high quality artifact free display. And really just deliver the best optics ever in whatever headsets.
That's pretty awesome. But let's make sure that we leave some of the good stuff for next year's release, too. All right now, I'm excited to keep building out this new product line over future generations. So we can keep getting our most advanced technology into people's hands even before we can get it into our quest product line.
That's our goal. We're starting to work with developers to build experiences for Cambria as we speak. And we're looking forward to sharing so much more with y'all next year.
Sounds good. Now, beyond virtual reality, we are also focused on the hardware to make true augmented reality possible. In a lot of ways, augmented reality is even harder, not just because we need to invent a completely new optical stack that's not based on screens, but because we basically need to fit a supercomputer into a pair of normal looking glasses. So we're approaching this problem from two directions. First, how much technology can we pack into a pair of normal great looking glasses today? And second, how do we take the long term tech stack to do everything and keep miniaturizing and improving it until it fits into a pair of normal Good Looking Glasses on the first path last month We launched rebounds stories, our first smart glasses in partnership with essilorluxottica. They're not full AR glasses yet, but they let you take pictures and videos, listen to music and take phone calls. While you're out looking at the world instead of down at your phone. We built leading privacy features into the glasses like the LED light whenever you're recording, which phones don't even have. And we delivered this in the iconic Ray band style for just 299. These are all steps along the path to an embodied internet. But the ultimate goal here is true augmented reality glasses. And we've been working on that too. And today, I want to show you an experience that we've been working on for project as array, which is the codename for our first full augmented reality glasses. Here, you'll see you're chatting with friends on WhatsApp and planning a game night, you can select a game and then as you walk over your kitchen, you can easily just put your game onto the table and you're off. That's the kind of experience that augmented reality will unlock. There's a lot of technical work to get this form factor and experience right. We have to fit hologram displays, projectors, batteries, radios, custom silicon chips, cameras, speakers, sensors to map the world around you and more into glasses that are about five millimeters thick. So we still have a ways to go with Naza Ray, but we are making good progress. I'm excited about our future roadmap. But even that's still early in a journey that's going to go on for decades. Immersive all day experiences will require a lot of novel technologies. And for the last seven years, our research team has been working on a broad array of technologies that are necessary for these next generation platforms. Michael Abraham leads this team, and he's going to join me to talk about some of the future technology that we're developing. Hey, Michael, do you want to take everyone through our roadmap?
Sure. That covers a lot of ground though. It's going to take about a dozen major technological breakthroughs to get to the next generation Metaverse, and we're working on all of them displays audio input, haptics, hand tracking, eye tracking, mixed reality sensors, graphics, computer vision, avatars, perceptual science, AI, and more.
Yeah, you're right. That's a lot. We probably only have time for a couple right now you want to pick a few?
Well, I think the metaverse is really going to be first and foremost about connecting people. So I'd say let's start with avatars.
Yeah, I agree. The goal here is to have both realistic and stylized avatars that create a deep feeling that we're present with people.
Exactly. And we've shown Kodak avatars before.
Well, what can your face to show us? Well, I've always
hoped you would ask me that question. And it's remarkable experience to see Kodak avatars and VR, and photorealistic avatars will be a huge breakthrough. But they're only part of the picture.
Yeah, because you're not always gonna want to look exactly like yourself. That's why people shave their beards, dress up, style their hair, put on makeup or get tattoos. And of course, you'll be able to do all of that and more in the metaverse.
So this next video shows how we're making progress on part of that with hair and skin rendering and relighting for 3d avatars.
She's going from for the medical field, I think she was interesting too.
Now, I want to point out this technology is still very definitely research, but it shows the really high level of fidelity that avatars are ultimately going to need to reach notice that you can see the individual pours on his skin. Now, clothing is another important way to express yourself. And whether you want to simulate your actual garment say you're making a quick call with your grandmother. Or maybe you just want to be wearing a stylish blue oxford shirt like me, you're going to need the ability to simulate clothing. So here's an early look at hand cloth interaction. And you can see how the movement of the cloth when the hand touches and stretches it is really remarkably accurate.
Now to use your avatar to teleport to a meeting or sit down for a chat in the metaverse, you will also need realistic virtual spaces to be with people in so let's look at that. Contrary to how this looks. This is actually not a video of the physical world. It's a 3d reconstruction of a mock apartment, which I guess just became clear when that bowl took off by itself.
Exactly. So what you can see here is that a researcher is moving around various objects on the right. And then on the left, you can see the high fidelity, real time rendering of the space and the moving objects on the left without the researcher. So what's critical here is that this is all happening in real time. That's what's novel here. And that's what differentiates it from CGI. So what we've seen so far is pretty awesome, but we all know we want we want the whole package, a full body avatar and a virtual environment. So you're just there. Last year, we showed our very first Full Body codec avatar at Kinect, here to tell you more about our progress since then, is Yasser Shaikh,
either. My name is Yasser, and I direct the Facebook reality research lab in Pittsburgh. Well, that's not completely true. What you're seeing is actually a rendering of my pre recorded codec avatar. Over the past couple of years, we've made quite a bit of progress with codec avatars, my avatar cannot look left, look right, look up, look down, make facial
expressions. Here you can see Elaine is in VR. On the right, you can see your view of Yasser his avatar and the reconstructed real world space that it's in on the left as she moves around the avatar. What you see on the left is an entirely virtual reconstruction. This gives you a sense of a future in which you'll be able to interact with another person's realistic avatar and virtual reality in real time. Now, preventing others from using your avatar will be critical. That's why even though this is early stage research, we're already thinking about how we could secure your avatar, whether by tying it to an authenticated account or by verifying identity in some other way.
Alright, so we've talked about what we're going to build to see. But, of course, we also want to build to actually do things in the metaverse and it will see your hands in VR and manipulating virtual objects is a big step forward towards that, then we're going to need an even easier and more intuitive way to interact with virtual content when you're on the go wearing AR glasses. And we believe that neural interfaces are going to be an important part of how we interact with AR glasses, and more specifically EMG input from the muscles on your wrist. Combined with contextualized AI. It turns out that we all have unused neuro motor pathways and with simple and perhaps even imperceptible gestures. Sensors will one day be able to translate those neuro motor signals into digital commands that enable you to control your devices. It's pretty wild. So let's take a look at what EMG input is going to be able to do and where we are with it today.
This video shows some of the ways that we think that risk based neural interfaces can provide important input tool for AR glasses. So at first, that input is going to just be around enabling basic gestures, click scroll select. But as the technology evolves, EMG input could potentially unlock full speed typing, and it could give you subtle, personalized controls that you can use in any situation. This is genuinely unprecedented technology. So let's look at an early prototype that shows how it could be used in AR. This experimental UI shows for the first time how EMG input could one day allow you to send a message in AR with your hand resting comfortably at your side without ever having to look at a screen. Notice how the researcher used an overt and highly visible click gesture to send the first message. We've made a lot of progress over the last year. And we're now able to do the same thing with the smallest of movements of the hand. EMG enables this by picking up subtle neuro motor commands with remarkable precision.
So basically, what you're saying is that you're gonna be able to send a text message just by thinking about moving your fingers. That's going to be pretty amazing. But I guess it's just one part of the equation, because the other is AI that understands your context, and can give you a simple set of choices based on that context. So let's take a look at an AI interaction model that we built using Project Aria, our initiative to accelerate research into AR glasses and live maps that we talked about last year.
Remember the mock apartment we saw earlier? Well, we've indexed every single object in it, including not only location, but also the texture, geometry and function of each one. We fed all that information into the project RNA glasses Main Phase wearing in this next demo, and the reason is to simulate how AR glasses will ultimately be able to access data from a 3d map that will help them identify the real world objects in the space around you and better understand your context so they can help you. What's happening here is that the glasses are calculating where Ming phase in the room, locating and identifying all the nearby objects based on the index mentioned earlier, and figuring out which of those objects Ming phase interested in by observing her eye movements. That contextual information in turn, enables the system to offer proactive assistance to Ming Fei in a variety of ways. Here, the system knows that she may want to turn on the TV, so when she clicks while looking at it, the system turns it on. Ultimately, her AR glasses will tell her what her available actions are at any time. Hey assistance. Where's my favorite mug? We're also working on a voice interface that will let you locate any object. Here. The system is displaying the current location of the mug in the future. It might tell her where it is using speech or text or it might highlight the location in her glasses. Really, it's an early look at the sort of intuitive low friction interface that ai plus EMG input will enable in the future. This is how we'll all be interacting one day.
Thanks, Michael. That was awesome. All right. So I hope that that gives you a sense of some of the technical challenges that we're working on to deliver deep and immersive experiences in the metaverse. A lot of what we've shown today isn't going to be available in the next year or two. Some of this is still a long way off. But this is some of the most exciting stuff that I've ever gotten to work on. And I'm just incredibly energized to be on this journey with all of you. And there's one more thing that I want to tell you about today. I believe the metaverse is the next chapter for the internet. And it's the next chapter for our company too. So I've been thinking a lot about what this means for our company and who we are as we embark on this journey. We're a company that focuses on connecting people. While most other tech companies focus on how people interact with technology. We focus on building technology so people can interact with each other. One of the reasons I started Facebook was that at the time, you could use the internet to find almost anything, information, news, movies, music shopping, except for the thing that matters most of all, people. Today, we are seen as a social media company. But in our DNA. We are a company that builds technology to connect people. And the metaverse is the next frontier, just like social networking was when we got started. Facebook was born in a specific time in place, a college campus, the web, it was what we could build at the time to put people back into our experience of technology. But connecting people was always much bigger. From way earlier on. I remember sitting in middle school classes, sketching in my notebooks, ideas that I wanted to code when I got home. And even though I didn't have the skill or technology to build it yet, it was always clear that the dream was to feel present with the people we care about. Isn't that the ultimate promise of technology to be together with anyone to be able to teleport anywhere, and to create an experience anything yet, here we are in 2021. And our devices are still designed around apps, not people. The experiences we're allowed to build and use are more tightly controlled than ever. And high taxes on creative new ideas are stifling. This is not the way that we are meant to use technology. The Metaverse gives us an opportunity to change that if we build it well. But it's gonna take all of us creators, developers, companies of all sizes. Together, we can finally put people at the center of our technology, and deliver an experience where we are present with each other. Together, we can create a more open platform with more ways to discover experiences and more interoperability between them. And together, we can unlock a massively bigger creative economy.
I know the internet story isn't straightforward. Every chapter means new voices and new ideas. And yes, there will be challenges and risks and disruption of established interests. But there will also be opportunities and benefits that we can't even imagine yet, for connection for creation for learning, and joy. We'll all need to work together from the beginning to bring the best possible version of this future to life. A future where with just a pair of glasses, you will be able to step beyond the physical world and into the kinds of experiences that we've talked about today. I've been thinking a lot about our identity as we begin this next chapter. Facebook is one of the most used products in the history of the world. It is an iconic social media brand. But increasingly, it just doesn't encompass everything that we do. Instagram, WhatsApp Messenger, quest now horizon, nazara and more. building our social media apps will always be an important focus for us. But right now, our brand is so tightly linked to one product that it can't possibly represent everything that we're doing today, let alone in the future. Over time, I hope that we are seen as a Metaverse company. And I want to anchor our work and our identity on what we are building towards. We just announced that we were making a fundamental change to our company. We are now looking at and reporting on our business as two different segments, one for our family of apps, and one for work on future platforms. And as part of this, it is time for us to adopt a new company brand to encompass everything that we do to reflect who we are, and what we hope to build, I am proud to announce that starting today, our company is now meta. Our mission remains the same still about bringing people together, our apps and their brands, they're not changing either. And we are still the company that designs technology around people. But now we have a new Northstar to help bring the metaverse to life. And we have a new name that reflects the full breadth of what we do, and the future that we want to help build. From now on, we're going to be Metaverse first, not Facebook first. That means that over time, you won't need to use Facebook to use our other services. And as our new brands start showing up in our products, I hope that people come to know the meta brand, and the future that we stand for. I used to love studying classics. And the word meta comes from the Greek word meaning beyond. For me, it symbolizes that there is always more to build, there's always a next chapter to the story. And for us, that's a story that started in the dorm room, and grew beyond anything we could imagine, into a family of apps that people use to find one another, to find their voice, to start businesses and communities and movements that have changed the world. I'm proud of what we've built so far and excited about what comes next, as we move beyond what's possible today, beyond the constraints of screens, beyond the limits of distance in physics, and towards a future where everyone can be present with each other, create new opportunities and experience new things. It's a future that is beyond any one company that will be made by all of us. We've built things that have brought people together in new ways. We've learned a lot from struggling with social issues and living under closed platforms. And now it is time to take everything that we've learned and help build the next chapter. I am dedicating our energy to this more than any other company in the world. And if this is the future that you want to see, then I hope that you will join us because the future is going to be beyond anything we can imagine.
